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Personal Fabrication - Patrick Baudisch

Personal Fabrication - Patrick Baudisch

While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic “makers”. The big question now is whether the technology will further progress towards consumers, which would allow the technology to scale from hundreds of thousands of users to hundreds of millions of users. Such a transition would enable consumers to use computing not just to process data, but physical matter. This holds the promise of democratizing a whole range of fields preoccupied with physical objects, from product design to interior design, to carpentry, and some areas of mechanical and structural engineering.

Personal Fabrication analyzes similar trends in the history of computing that made the transition from industry to consumers, such as desktop publishing and home video editing, and comes to the conclusion that such a transition is likely. The analysis also reveals, however, that any transition to consumers first requires a hardware and software system that embodies the skills and expert knowledge that consumers lack. These are: (1) hardware and materials that allow fabricating the intended objects, (2) software that embodies domain knowledge, (3) software that embodies the know-how required to operate the machinery, and (4) software that provides immediate feedback and supports interactive exploration. At the same time, sustained success will only be possible if we also consider future implications, in particular (5) sustainability and (6) intellectual property.

Personal Fabrication argues that researchers in HCI and computer graphics are well equipped to tackle these six challenges. It surveys the already existing work and derives an actionable research agenda. While the main focus is on human-computer interaction and computer graphics, it also includes selected works from adjacent fields such as mechanical engineering, material science, and robotics.



EAN: 9781680832587
Symbol
167GIF03527KS
Rok wydania
2017
Elementy
144
Oprawa
Miekka
Format
15.6x23.4cm
Język
angielski
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Symbol
167GIF03527KS
Kod producenta
9781680832587
Rok wydania
2017
Elementy
144
Oprawa
Miekka
Format
15.6x23.4cm
Język
angielski
Autorzy
Patrick Baudisch

While fabrication technologies have been in use in industry for several decades, expiring patents have recently allowed the technology to spill over to technology-enthusiastic “makers”. The big question now is whether the technology will further progress towards consumers, which would allow the technology to scale from hundreds of thousands of users to hundreds of millions of users. Such a transition would enable consumers to use computing not just to process data, but physical matter. This holds the promise of democratizing a whole range of fields preoccupied with physical objects, from product design to interior design, to carpentry, and some areas of mechanical and structural engineering.

Personal Fabrication analyzes similar trends in the history of computing that made the transition from industry to consumers, such as desktop publishing and home video editing, and comes to the conclusion that such a transition is likely. The analysis also reveals, however, that any transition to consumers first requires a hardware and software system that embodies the skills and expert knowledge that consumers lack. These are: (1) hardware and materials that allow fabricating the intended objects, (2) software that embodies domain knowledge, (3) software that embodies the know-how required to operate the machinery, and (4) software that provides immediate feedback and supports interactive exploration. At the same time, sustained success will only be possible if we also consider future implications, in particular (5) sustainability and (6) intellectual property.

Personal Fabrication argues that researchers in HCI and computer graphics are well equipped to tackle these six challenges. It surveys the already existing work and derives an actionable research agenda. While the main focus is on human-computer interaction and computer graphics, it also includes selected works from adjacent fields such as mechanical engineering, material science, and robotics.



EAN: 9781680832587
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